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This page shows you which destinations are the most efficient for farming resources (Coin, Fish, Wood, Stone, Iron, Xp). For each destination, you can look up how much it produces at your destination level. The exact calculations are explained in the Calculations section.

This page only contains details about the outputs of destinations. For information about regular / permanent destinations visit their corresponding page.

For information about time-limited Event destinations (Global), please visit the Events page to look up for.
Here is only the most popular example for Events (Rudder), detailed information is always shown under each table (see *).


Most Efficient Destinations
[]

Coin Coins[]

How many coins can you theoretically farm per cargo, per hour, at each of the following destinations?

Coin
Destination Level:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Coin Small Town (5m) 240 150 90 96 108 120 132 144 156 168 180 192 204 216 228 240 252 276 312 -
Coin Coastline (15m) 60 64 68 80 84 88 92 96 100 104 108 112 128 144 - - - - - -
Coin Gulf (1h) 50 55 60 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 150 160
Coin Riviera (8h) 25 27 28 30 32 36 36 38 39 41 43 45 48 50 - - - - - -
Cocoa Cocoa Plantation (30m) ** 65

(x1)

86

(x2)

97

(x3)

- - - - - - - - - - - - - - - - -
Grapes Vineyard (1h) ** 140

(x2)

- - - - - - - - - - - - - - - - - - -
Cloth Tailor (45m) ** 91

(x2)

107

(x3)

116

(x4)

- - - - - - - - - - - - - - - - -
Example:

Rudder Event destination *

58

(x2)

100

(x4)

131

(x6)

155

(x8)

* Example:
Event destination (Rudder) with Coins (Coin) = travel: 1h / bonus: x2 ~ x8 (see in table directly), Market = bonus: x5 / rate: 1:35.
** This means farming the commodity (Cocoa, Cloth, Grapes), then trading it at Market Town for coins. The travel time to Market Town is included in the calculations.

Fish Fish[]

How much fish can you theoretically farm per cargo, per hour, at each of the following destinations?

Fish
Destination Level:
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Fish Neighborhood (4h) 38 40 43 48 50 53 55 56 58 61 65 69 75 85
Cloth Tailor (45m) ** 182

(x2)

213

(x3)

232

(x4)

- - - - - - - - - - -
Example:

Rudder Event destination *

108

(x2)

185

(x4)

243

(x6)

288

(x8)

* Example:
Event destination (Rudder) with Fish (Fish) = travel: 1h / bonus: x2 ~ x8 (see table directly), Market = bonus: x5 / rate: 1:65.
** This means farming the commodity (Cloth), then trading it at Market Town for fish. The travel time to Market Town is included in the calculations.

Wood Wood[]

How much wood can you theoretically farm per cargo, per hour, at each of the following destinations?

Wood
Destination Level:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Wood Bamboo (7m) 80 60 69 72 84 90 96 102 108 114 120 126 132 138 144 150 156 180 210
Wood Forest (8h) 8 8 9 10 11 11 12 13 13 14 15 16 - - - - - - -
Example:

Rudder Event destination *

91

(x2)

157

(x4)

206

(x6)

244

(x8)

* Example:
Event destination (Rudder) with Wood (Wood) = travel: 1h / bonus: x2 ~ x8 (see table directly), Market = bonus: x5 / rate: 1:55.
The travel time to Market Town is included in the calculations.

Stone Stone[]

How much stone can you theoretically farm per cargo, per hour, at each of the following destinations?

Stone
Destination Level:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Stone Cave (1h) 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20 23
Stone Rubble (4h) 4 4 5 5 5 6 6 6 6 7 7 7 7 8 8 -
Stone Rocky Mill (8h) 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 7
Example:

Rudder Event destination *

10

(x2)

17

(x4)

22

(x6)

26

(x8)

* Example:
Event destination (Rudder) with Stone (Stone) = travel: 1h / bonus: x2 ~ x8 (see table directly), Market = bonus: x5 / rate: 1:6.
The travel time to Market Town is included in the calculations.

Iron Iron[]

How much iron can you theoretically farm per cargo, per hour, at each of the following destinations?

Iron
Destination Level:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Iron Blacksmith (1h) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 21 24
Iron Iron Mill (8h) 2 2 2 3 3 3 3 3 3 3 4 4 4 4 5 - - - -
Example:

Rudder Event destination *

8

(x2)

14

(x4)

18

(x6)

22

(x8)

* Example:
Event destination (Rudder) with Iron (Iron) = travel: 1h / bonus: x2 ~ x8 (see table directly), Market = bonus: x5 / rate: 1:5.
The travel time to Market Town is included in the calculations.

Xp XP[]

How much XP can you theoretically farm per cargo, per hour, at each of the following destinations? Here, we mean getting XP by farming commodities (Cocoa, Cloth, Grapes) and trading them for XP at Market Town.

Xp
Destination Level:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Cocoa Cocoa Plantation (30m) ** 16

(x1)

21

(x2)

24

(x3)

- - - - - - - - - - - - - - -
Cloth Tailor (45m) ** 21

(x2)

24

(x3)

26

(x4)

- - - - - - - - - - - - - - -
Grapes Vineyard (1h) ** 28

(x2)

- - - - - - - - - - - - - - - - -
Example:

Rudder Event destination *

42

(x2)

71

(x4)

94

(x6)

111

(x8)

* Example:
Event destination (Rudder) with XP (Xp) = travel: 1h / bonus: x2 ~ x8 (see table directly), Market = bonus: x5 / rate: 1:25.
** This means farming the commodity (Cocoa, Cloth, Grapes), then trading it at Market Town for XP. The travel time to Market Town is included in the calculations.

Calculations[]

How are these values calculated?

Regular Resource Destinations
The calculations of the non-commodity destinations are fairly straightforward.

Coin EXAMPLE:
Small Town level = 6
Travel time = 5 min = 0.08 hours
Bonus = x10 Coin
10 coins / 0.08 hours = 120 Coin / cargo / hour
So if I keep sending one 30-cargo ship to Small Town for an hour (12 trips), I would make 1 440 coins.

Commodity Destinations
The calculations of commodity destinations are slightly more complicated, due to the extra trip(s) to Market Town.

Cloth EXAMPLE:
Tailor level = 3
Tailor travel time = 45 min = 0.75 hours
Tailor cargo bonus = x4 Cloth
Market Town travel time = 30 min = 0.5 hours
Market Town cargo bonus = x1 Cloth
Market Town fish bonus = x160 Fish
Trips needed to trade all cloth = 4 trips
4 x 0.5 hours = 2 hours to trade all cloth
Total time needed = 0.75 + 2 = 2.75 hours
Total fish obtained = 4 * 160 = 640 Fish
640 fish / 2.75 hours = 233 Fish / cargo / hour

Notes

  • All calculations assume perfect timing, infinite sailors, and infinite warehouse space.
  • Please take your free time and experience into consideration. If you're not enjoying the most efficient approach, don't do it. Have fun!
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