With each upgrade, the production buildings allow you to increase certain capacities, such as: your fleet of usable ships, storage capacity, sailors capacity and regeneration rate, or they will allow you to increase the rate of production of the essential materials required in the game.
This page focuses on the OUTPUT of buildings. To review the upgrade costs and requirements, please refer to the Building Upgrades page.
The Town Hall is the main building in your port. Increasing the level of the Town Hall will increase the maximum levels of all the other buildings (and the quantity of some buildings), as well as increasing sailor regeneration and capacity.
TIP: When a new Town Hall level becomes available, try to upgrade it right away. When that's done, immediately upgrade your Main Dock. This way, you'll always have the maximum number of ships available in your fleet.
Building Limit: 1
Level
Sailor Regeneration
Sailors Max Capacity
Max # of Houses
Max # of Warehouses
1
100 /h
500
1
-
2
105 /h
510
2
1
3
110 /h
520
3
2
4
115 /h
530
4
3
5
121 /h
540
5
4
6
127 /h
560
6
5
7
133 /h
580
8
139 /h
600
9
146 /h
620
6
10
153 /h
650
11
160 /h
680
12
167 /h
710
7
13
175 /h
740
14
183 /h
780
15
191 /h
820
16
199 /h
860
17
208 /h
900
18
217 /h
950
19
226 /h
1 000
20
235 /h
1 050
Level
Sailor Regeneration
Sailors Max Capacity
Max # of Houses
Max # of Warehouses
21
245 /h
1 100
6
7
22
255 /h
1 160
23
265 /h
1 220
24
275 /h
1 280
25
286 /h
1 340
26
297 /h
1 510
27
308 /h
1 580
28
319 /h
1 650
29
331 /h
1 720
30
343 /h
1 790
31
355 /h
1 860
32
367 /h
1 940
33
380 /h
2 020
34
393 /h
2 100
35
406 /h
2 180
36
419 /h
2 260
37
433 /h
2 340
38
447 /h
2 430
39
461 /h
2 520
40
475 /h
2 610
Level
Sailor Regeneration
Sailors Max Capacity
Max # of Houses
Max # of Warehouses
41
489 /h
2 700
6
7
42
506 /h
2 820
Fishing Pier
At the Fishing Pier, small fishing boats constantly collect Seaport's most basic resource, fish. The level of your Fishing Pier determines how many fishing boats are active, how fast fish is collected, and how much fish can be stored. Once the Fishing Pier is full, the fisherman take a break. They will start up again once the fish is collected.
TIP: Even if you keep your Fishing Pier fully upgraded (and it is recommended that you do), you will not produce enough fish to keep all of your production buildings running all day. However, production buildings are more efficient at producing resources than any destination, so you want to keep them running as much as you can (all except for the Workshop). The best way to supplement your fish supply is by farming Cloth () and sending it to Market Town in exchange for fish. To gain access to the Cloth destination, you need to complete John Kendrick's contracts. This shouldn't be too hard at any level.
Building Limit: 1
Level
No. of Boats
Output per Boat
Total Output (all Boats)
Production Time (min)
1
1
48
48
4
2
2
96
192
8
3
3
120
360
10
4
4
120
480
5
150
600
6
5
270
1 350
15
7
315
1 575
8
360
1 800
9
540
2 700
20
10
600
3 000
11
660
3 300
12
720
3 600
13
1 170
5 850
30
14
1 260
6 300
15
1 350
6 750
16
1 440
7 200
17
2040
10 200
40
18
2160
10 800
19
2 280
11 400
20
2 400
12 000
Level
No. of Boats
Output per Boat
Total Output
Production Time (min)
21
5
2 835
14 175
45
22
2 970
14 850
23
3 105
15 525
24
3 240
16 200
25
4 125
20 625
55
26
4 290
21 450
27
4 455
22 275
28
4 620
23 100
29
5 220
26 100
60
30
5 400
27 000
31
5 580
27 900
32
5 760
28 800
33
6 940
34 700
70
34
7 140
35 700
35
7 350
36 750
36
7 560
37 800
37
8 800
44 000
80
38
9 120
45 600
39
9 360
46 800
40
9 600
48 000
Level
No. of Boats
Output per Boat
Total Output
Production Time (min)
41
5
11 070
55 350
90
42
11 340
56 700
43
11 610
58 050
44
11 800
59 000
45
13 500
67 500
100
46
13 800
69 000
47
14 100
70 500
48
14 400
72 000
49
14 700
80 850
50
16 500
82 500
110
51
16 830
84 150
52
17 160
85 800
53
19 080
95 400
120
54
19 440
97 200
55
19 800
99 000
Main Dock
The level of your Main Dock determines how many ships can be active in your fleet.
TIP: As you upgrade your Dock and your fleet grows, the docking process will take up more and more time. When this becomes a problem, consider turning on the Fast Ships feature. This makes your ships arrive and leave the port much faster. All you have to do is open the Settings window from the panel on the right of your screen and set the Fast Ships option to On. The Fast Ships option is applied only when your ships arrive and leave your port. The voyage to the destinations on the map is not influenced.
Building Limit: 1
Level
Ship Slots
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
Level
Ship Slots
15
16
16
17
17
18
18
19
19
20
20
21
21
22
22
23
23
24
24
25
25
26
26
27
27
28
28
29
Level
Ship Slots
29
30
30
31
31
32
32
33
33
34
34
35
35
36
36
37
37
38
38
39
45
40
40
41
41
42
42
43
Level
Ship Slots
43
44
44
45
45
46
46
47
47
48
48
49
House
Houses are where your sailors reside. Upgrading the accommodation for the sailors increases their limit and hourly income. Sailors are the "fuel" for your voyages.
Building limit: 6
Level
Sailor Income
Sailors Max Capacity
1
10 /h
20
2
14 /h
30
3
16 /h
40
4
20 /h
50
5
35 /h
60
6
44 /h
70
7
54 /h
80
8
65 /h
90
9
77 /h
100
10
90 /h
110
11
104 /h
120
12
119 /h
130
13
134 /h
160
14
149 /h
190
15
164 /h
220
16
180 /h
250
17
196 /h
280
18
212 /h
310
19
228 /h
350
20
244 /h
390
21
261 /h
430
22
278 /h
470
23
295 /h
520
24
312 /h
570
25
329 /h
620
Level
Sailor Income
Sailors Max Capacity
26
347 /h
670
27
365 /h
730
28
383 /h
790
29
401 /h
850
30
419 /h
910
31
438 /h
980
32
457 /h
1 050
33
476 /h
1 120
34
496 /h
1 190
35
514 /h
1 260
36
534 /h
1 340
37
554 /h
1 420
38
574 /h
1 500
39
594 /h
1 580
40
615 /h
1 660
41
635 /h
1 750
42
656 /h
1 840
43
677 /h
1 930
44
698 /h
2 020
45
719 /h
2 110
46
741 /h
2 210
47
763 /h
2 310
Warehouse
Controls the storage capacity of commodities required for trading, such as Cocoa (), Cloth (), Grape Vine (), Barrel of the Bat (), Sextant (), Oil (), Cement (), and Event Items such as Octopus (), Teddy Bear (), and Christmas Tree ().
Also holds items produced in the workshop, such as Mechanical Parts (), Fuel (), and Concrete ().
Building Limit: 7
Level
Storage Capacity
1
20
2
30
3
40
4
60
5
80
6
105
7
130
8
165
9
200
10
250
11
300
12
350
13
405
14
460
Level
Storage Capacity
15
515
16
575
17
635
18
695
19
760
20
825
21
890
22
955
23
1 030
24
1 105
25
1 180
26
1 255
27
1 345
28
1 435
Level
Storage Capacity
29
1 525
30
1 615
31
1 715
32
1 815
33
1 915
34
2 015
35
2 135
36
2 255
37
2 375
38
2 495
39
2 625
40
2 755
41
2 885
42
3 015
Level
Storage Capacity
43
3 155
44
3 295
45
3 435
46
3 575
47
3 725
Sawmill
The Sawmill is a small production building that requires fish and produces wood.
Building Limit: 2
Efficiency units:
Wood per minute (/min). How quickly does the Sawmill produce wood?
Wood per fish (/). How cost-efficient is the Sawmill? How much wood do I get for 1 fish?
Level
Input
Output
Production Time (min)
Efficiency
per Min (/min)
per Fish (/)
1
10
6
0.5
12
0.60
2
25
16
1
16
0.64
3
45
28
1.5
19
0.62
4
80
50
2.5
20
0.63
5
200
130
5
26
0.65
6
300
220
6
37
0.73
7
400
420
7
60
1.05
8
500
430
8
54
0.86
9
600
630
9
70
1.05
10
700
930
10
93
1.33
11
1 000
1 330
11
121
1.33
12
1 300
1 730
12
144
1.33
13
1 700
2 130
13
164
1.25
14
2 100
2 500
14
179
1.19
15
2 500
2 900
15
193
1.16
16
3 100
3 600
16
225
1.16
17
3 700
4 300
17
253
1.16
18
4 300
5 000
18
278
1.16
19
4 900
5 700
19
300
1.16
20
5 500
6 400
20
320
1.16
Level
Input
Output
Time (min)
(/min)
(/)
21
6300
7500
21
357
1.19
22
7100
8600
22
391
1.21
23
7900
9700
23
422
1.23
24
8700
10 800
24
450
1.24
25
9500
11 900
25
476
1.25
26
10 500
13 300
26
512
1.27
27
11 500
14 700
27
544
1.28
28
12 500
16 100
28
575
1.29
29
13 500
17 500
29
603
1.30
30
14 500
18 900
30
630
1.30
31
15 800
20 600
30
687
1.30
32
17 100
22 300
30
743
1.30
33
18 400
24 000
30
800
1.30
34
19 700
25 700
30
857
1.30
35
21 000
27 400
30
913
1.30
36
22 600
29 500
30
983
1.31
37
24 200
31 600
30
1 053
1.31
38
25 800
33 700
30
1 123
1.31
39
27 400
35 800
30
1 193
1.31
40
29 000
37 900
30
1 263
1.31
Level
Input
Output
Time (min)
/min
/
41
30 900
40 400
30
1 347
1.31
42
32 800
42 900
30
1 430
1.31
43
34 700
45 400
30
1 513
1.31
44
36 600
47 900
30
1 597
1.31
45
38 500
50 400
30
1 680
1.31
46
40 800
53 300
30
1 777
1.31
47
43 100
56 200
30
1 873
1.30
48
45 400
59 100
30
1 970
1.30
Lumber Mill
The Lumber Mill is a large production building that requires fish and produces wood.
Building Limit: 1
Efficiency units:
Wood per minute (/min). How quickly does the Lumber Mill produce wood?
Wood per fish (/). How cost-efficient is the Lumber Mill? How much wood do I get for 1 fish?
Level
Input
Output
Production Time (hours)
Efficiency
per Min (/min)
per Fish (/)
1
48 000
48 700
6
135
1.01
2
67 000
69 000
6.5
177
1.03
3
86 200
87 700
7
209
1.02
4
107 800
112 300
7.5
250
1.04
5
131 400
141 000
8
294
1.07
6
146 000
160 000
8
333
1.10
7
162 800
182 000
8
379
1.12
8
178 000
202 000
8
421
1.13
9
202 000
230 000
8
479
1.14
10
235 000
269 000
8
560
1.14
11
269 000
307 000
8
640
1.14
12
309 000
354 000
8
738
1.15
13
351 000
401 000
8
835
1.14
14
395 000
453 000
8
944
1.15
15
441 000
510 000
8
1 063
1.16
16
490 000
565 000
8
1 177
1.15
17
552 000
639 000
8
1 331
1.16
Quarry
The Quarry is a small production building that requires fish and produces stone.
Building Limit: 1
Efficiency units:
Stone per minute (/min). How quickly does the Quarry produce stone?
Stone per fish (/). How cost-efficient is the Quarry? How much stone do I get for 1 fish?
Level
Input
Output
Production Time (min)
Efficiency
per Min (/min)
per Fish (/)
1
100
10
5
2
0.10
2
250
28
7.5
4
0.11
3
450
68
10
7
0.15
4
800
92
12.5
7
0.12
5
1 000
120
15
8
0.12
6
1 200
150
17.5
9
0.13
7
1 400
180
20
9
0.13
8
1 600
215
22.5
10
0.13
9
1 800
265
25
11
0.15
10
2 300
325
27.5
12
0.14
11
2 600
400
30
13
0.15
12
3 000
480
32.5
15
0.16
13
3 500
570
35
16
0.16
14
4 000
660
37.5
18
0.17
15
4 600
780
40
20
0.17
16
5 000
890
42.5
21
0.18
17
5 500
1 060
45
24
0.19
18
6 000
1 220
47.5
26
0.20
19
6 500
1 380
50
28
0.21
20
7 000
1 540
50
31
0.22
Level
Input
Output
Time (min)
(/min)
(/)
21
7 500
1 700
50
34
0.23
22
8 100
1 950
50
39
0.24
23
8 700
2 200
50
44
0.25
24
9 300
2 450
50
49
0.26
25
9 900
2 700
50
54
0.27
26
10 500
2 960
50
59
0.28
27
11 200
3 300
50
66
0.29
28
11 900
3 650
50
73
0.31
29
12 600
4 000
50
80
0.32
30
13 300
4 350
50
87
0.33
31
14 000
4 700
50
94
0.34
32
14 800
5 150
50
103
0.35
33
15 600
5 600
50
112
0.36
34
16 400
6 050
50
121
0.37
35
17 200
6 500
50
130
0.38
36
18 000
6 950
50
139
0.39
37
18 900
7 500
50
150
0.40
38
19 800
8 050
50
161
0.41
39
20 700
8 600
50
172
0.42
40
21 600
9 150
50
183
0.42
Level
Input
Output
Time (min)
(/min)
(/)
41
22 500
9 700
50
194
0.43
42
23 500
10 350
50
207
0.44
43
24 500
11 000
50
220
0.45
44
25 500
11 650
50
233
0.46
45
26 500
12 300
50
246
0.46
46
27 500
12 950
50
259
0.47
47
28 600
13 700
50
274
0.48
48
29 700
14 450
50
289
0.49
49
30 800
15 200
50
304
0.49
Mine
The mine is a large production building that requires fish and produces stone.
Building Limit: 1
Efficiency units:
Stone per minute (/min). How quickly does the Mine produce stone?
Stone per fish (/). How cost-efficient is the Mine? How much stone do I get for 1 fish?
Level
Input
Output
Production Time (hours)
Efficiency
per Min (/min)
per Fish (/)
1
36 000
5 600
6
16
0.16
2
43 000
7 500
6.5
19
0.17
3
54 000
11 500
7
27
0.21
4
67 000
15 400
7.5
34
0.23
5
80 500
19 800
8
41
0.25
6
91 000
24 500
8
51
0.27
7
102 000
29 000
8
60
0.28
8
126 000
34 500
8
72
0.27
9
138 000
40 600
8
85
0.29
10
142 000
46 600
8
97
0.33
11
152 000
54 000
8
113
0.36
12
166 000
61 800
8
129
0.37
13
180 500
69 600
8
145
0.39
14
195 500
78 000
8
163
0.40
15
211 000
87 000
8
181
0.41
16
228 000
97 000
8
202
0.43
Foundry
The Foundry is a small production building that requires fish and produces iron.
Building Limit: 1
Efficiency units:
Iron per minute (/min). How quickly does the Foundry produce iron?
Iron per fish (/). How cost-efficient is the Foundry? How much iron do I get for 1 fish?
Level
Input
Output
Production Time (min)
Efficiency
per Min (/min)
per Fish (/)
1
1 000
50
15
3
0.05
2
1 500
80
20
4
0.05
3
2 000
110
25
4
0.06
4
2 500
150
30
5
0.06
5
3 000
200
35
6
0.07
6
3 500
250
40
6
0.07
7
4 000
300
45
7
0.08
8
4 600
380
50
8
0.08
9
5 200
460
55
8
0.09
10
5 800
540
60
9
0.09
11
6 400
620
65
10
0.10
12
7 000
700
70
10
0.10
13
7 700
820
70
12
0.11
14
8 400
940
70
13
0.11
15
9 100
1 060
70
15
0.12
16
9 800
1 180
70
17
0.12
17
10 500
1 300
70
19
0.12
18
11 300
1 470
70
21
0.13
19
12 100
1 640
70
23
0.14
20
12 900
1 810
70
26
0.14
Level
Input
Output
Time (min)
(/min)
(/)
21
13 700
1 980
70
28
0.14
22
14 500
2 150
70
31
0.15
23
15 400
2 380
70
34
0.15
24
16 300
2 610
70
37
0.16
25
17 200
2 840
70
41
0.17
26
18 100
3 070
70
44
0.17
27
19 000
3 300
70
47
0.17
28
20 000
3 590
70
51
0.18
29
21 000
3 880
70
55
0.18
30
22 000
4 170
70
60
0.19
31
23 000
4 460
70
64
0.19
32
24 000
4 750
70
68
0.20
33
25 000
5 050
70
72
0.20
34
26 400
5 450
70
78
0.21
35
27 600
5 800
70
83
0.21
36
28 800
6 150
70
88
0.21
37
30 100
6 500
70
93
0.22
38
31 400
6 950
70
99
0.22
39
32 800
7 400
70
106
0.23
40
34 200
7 850
70
112
0.23
Level
Input
Output
Time (min)
(/min)
(/)
41
35 600
8 300
70
119
0.23
42
37 200
8 750
70
125
0.24
43
38 600
9 400
70
134
0.24
44
40 200
10 050
70
144
0.25
Forge
The Forge is a large production building that requires fish and produces iron.
Building Limit: 1
Efficiency units:
Iron per minute (/min). How quickly does the Forge produce iron?
Iron per fish (/). How cost-efficient is the Forge? How much iron do I get for 1 fish?
Level
Input
Output
Production Time (hours)
Efficiency
per Min (/min)
per Fish (/)
1
34 000
3 300
6
9
0.10
2
46 800
5 100
6.5
13
0.11
3
58 000
6 900
7
16
0.12
4
70 000
8 900
7.5
20
0.13
5
83 500
11 300
8
24
0.14
6
93 500
13 500
8
28
0.14
7
103 500
15 700
8
33
0.15
8
114 000
18 400
8
38
0.16
9
125 000
21 200
8
44
0.17
10
136 000
24 000
8
50
0.18
11
150 000
27 600
8
58
0.18
12
164 000
31 000
8
65
0.19
13
180 000
35 000
8
73
0.19
14
193 000
39 500
8
82
0.20
15
210 000
45 000
8
94
0.21
Workshop
The Workshop is a special production building that can produce Mechanical Parts (), Fuel () and Concrete (). Only one material can be produced at a time and each material has their own input requirements.
Materials produced in the Workshop are stored in the Warehouse (yes, they take up precious warehouse space) and can be traded at the Market Town.
Building Limit: 1
Mechanical Part Efficiency units:
Mechanical parts per minute (/min). How quickly does the Workshop produce mechanical parts?
Mechanical parts per fish (/). How cost-efficient is the Workshop? How much Fish do you need for one Mechanical Part?
Mechanical parts per iron (/). How cost-efficient is the Workshop? How much Iron do you need for one Mechanical Part?
Level
Input
Output
Production Time (min)
Efficiency
fish
iron
/min
/
/
1
4 000
5 000
10
120
0.1
400
500
2
5 000
6 000
13
110
0.1
385
462
3
6 000
7 000
15
105
0.1
400
467
4
7 000
8 000
18
100
0.2
389
445
5
8 000
10 000
21
95
0.2
381
477
6
9 000
12 000
24
90
0.3
375
500
7
10 000
14 000
27
85
0.3
371
519
8
11 000
16 000
30
80
0.4
367
534
9
12 000
20 000
33
75
0.4
364
607
10
13 000
24 000
37
70
0.5
352
649
11
14 000
28 000
40
65
0.6
350
700
12
15 000
32 000
44
60
0.7
341
728
13
16 000
38 000
48
55
0.9
334
792
14
17 000
44 000
52
50
1.0
327
847
15
18 000
50 000
56
45
1.2
322
893
Fuel Efficiency units:
Fuel per minute (/min): How many Fuels are produced in one minute?
Wood per Fuel (/): How cost-efficient is the Workshop? How many Wood is needed for 1 Fuel?
Oil per Fuel (/). How cost-efficient is the Workshop? How much Oil is needed for 1 Fuel?
Level
Input
Output
Production Time (min)
Efficiency
Wood
Oil
/min
/
/
1
10200
400
13
60
0.21
785
30.8
2
13500
520
17
60
0.28
795
30.6
3
17200
650
22
60
0.36
782
29.6
4
21200
800
27
60
0.45
786
29.7
5
21200
800
27
30
0.9
786
29.7
6
21200
800
27
30
0.9
786
29.7
7
21200
800
27
30
0.9
786
29.7
8
21200
800
27
30
0.9
786
29.7
9
21200
800
27
30
0.9
786
29.7
10
21200
800
27
30
0.9
786
29.7
11
21200
800
27
30
0.9
786
29.7
12
21200
800
27
30
0.9
786
29.7
13
21200
800
27
30
0.9
786
29.7
14
21200
800
27
30
0.9
786
29.7
15
21200
800
27
30
0.9
786
29.7
Concrete Efficiency units:
Stone per Concrete (/): How cost-efficient is the Workshop? How many Stone is needed for 1 Concrete?
Cement per Concrete (/). How cost-efficient is the Workshop? How much Cement is needed for 1 Concrete?
Level
Input
Output
Production Time (min)
Efficiency
Stone
Cement
/
/
5
7 700
970
32
60
241
30.4
6
9 200
1 170
39
60
236
30
7
10 700
1 400
47
60
228
29.8
8
12 300
1 650
55
60
224
30
9
14 000
1 930
65
60
216
29.7
10
15 800
2 250
75
60
211
30
11
17 700
2 590
87
60
204
29.8
12
19 700
2 970
99
60
119
30
13
21 700
3 390
113
60
193
30
14
23 900
3 840
128
60
187
30
15
26 100
4 330
145
60
180
29.9
Lighthouse
The Lighthouse building allows you to accept and fulfill social contracts with other players. The Lighthouse becomes available at Town Hall level 4. For more information about the Lighthouse, please refer to the Social Contracts page.
Building Limit: 1
Museum
The Museum building allows you to store unused ships in exchange for an XP reward, information about the ship, and a small coin bonus every few hours. For information about the Museum, please refer to the Museum page.
Building Limit: 1
Tavern
The Tavern building allows you to hire captains that make your voyages more profitable. For information about the Tavern and the use of captains, please refer to the Captains page.