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With each upgrade, the production buildings allow you to increase certain capacities,

such as: your fleet of usable ships, storage capacity, sailors capacity and regeneration rate,

or they will allow you to increase the rate of production of the essential materials required in the game.

Below, these charts show the rates for each upgrade:

TOWN HALL

(picture here)

size: ↘8 × ↙8

This is the main control building in your port. Increasing the level of the Town Hall will increase the maximum levels of all the other buildings (and the quantity of some) as well as increasing sailor regeneration and capacity.

Level Sailor Regeneration Sailors Max Capacity Max # of Houses Max # of Warehouses
1 100 500
2 105 510 2 1
3 110 520 3 2
4 115 530 4 3
5 121 540 5 4
6 127 560 6 5
7 133 580
8 139 600
9 146 620 6
10 153 650
11 160 680
12 167 710 7
13 175 740
14 183 780
15 191 820
16 199 860
17 208 900
18 217 950
19 226 1000
20 235 1050
21 245 1100
22 255 1160
23 265 1220
24 275 1280
25 286 1340
26 297 1510
27 308 1580
28 319 1650
29 331 1720
30 343 1790
31 355 1860
32 367 1940
33 380 2020
34 393 2100

MAIN DOCK

Main dock

Controls the total size of your usable fleet (number of ships).

Level

Fleet Size

1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 13
13 14
14 15
15 16
16 17
17 18
18 19
19 20
20 21
21

22

22 23
23 24
24 25
25 26
26 27
27 28
28 29
29 30
30 31
31 32
32 33
33 34
34 35
35 36
36 37
37 38
38 39
39 40
40 41

HOUSES: (Current maximum = 6)

House

Control the total capacity AND regeneration rate of sailors.

Level

Crew per Hour

Crew Capacity

1 10 20
2 14 30
3 16 40
4 20 50
5 35 60
6 44 70
7 54 80
8 65 90
9 77 100
10 90 110
11 104 120
12 119 130
13 134 160
14 149 190
15 164 220
16 180 250
17

196

280
18 212 310
19 228 350
20 244 390
21 261 430
22 278 470
23 295 520
24 312 570
25 329 620
26 347 670
27 365 730
28 383 790
29 401 850
30 419 910
31 438 980
32 457 1050
33 476 1120
34 496 1190
35 514 1260
36 534 1340
37 554 1420
38 574 1500
39 594 1580

WAREHOUSES: (Current maximum = 7)

File:Warehouse2.jpg

Control the storage capacity of collectable materials required for trading, such as Cocoa and Cloth.

Level Capacity
1 15
2 20
3 30
4 40
5 55
6 70
7 90
8 110
9 135
10 160
11 190
12 220
13 250
14 285
15 320
16 360
17 400
18 440
19 490
20 540
21 590
22 650
23 710
24 770
25 830
26 900
27 970
28 1040
29 1120
30 1180
31 1260
32 1340
33 1420
34 1500
35 1580
36 1670
37 1760
38 1850
39 1940

FISHING PIER

Pier

Controls the maximum number of fishing boats AND the rate of fish collected.

Level

Maximum

Boats

Output: Fish

Time Taken

(Minutes)

per Boat Max
1 1 48 48 4
2 2 96 192 8
3 3 120 360 10
4 4 120 480
5 4 150 600
6 5 270 1350 15
7 315 1575
8 360 1800
9 540 2700 20
10 600 3000
11 660 3300
12 720 3600
13 1170 5850 30
14 1260 6300
15 1350 6750
16 1440 7200
17 2040 10 200 40
18 2160 10 800
19 2280 11 400
20 2400 12 000
21 2835 14 175 45
22 2970 14 850
23 3105 15 525
24 3240 16 200
25 4125 20 625 55
26 4290 21 450
27 4455 22 275
28 4620 23 100
29 5220 26 100 60
30 5400 27 000
31 5580 27 900
32 5760 28 800
33 6940 34 700 70
34 7140 35 700
35 7350 36 750
36 7560 37 800
37 8800 44 000 80
38 9120 45 600
39 9360 46 800
40 9600 48 000
41 11 070 55 350 90
42 11 340 56 700
43 11 610 58 050
44 11 800 59 000
45 13 500 67 500 100
46

SAWMILLS: (Current maximum = 2)

Sawmill

Require quantities of fish to produce wood.

Level

Input

Output

Time Taken

(Minutes)

Efficiency
Fish Wood per Min vs Fish
1 10 6 0.5
2 25 16 1
3 45 28 1.5
4 80 50 2.5
5 200 130 5
6 300 220 6
7 400 420 7
8 500 430 8
9 600 630 9
10 700 930 10
11 1000 1330 11
12 1300 1730 12
13 1700 2130 13
14 2100 2500 14
15 2500 2900 15
16 3100 3600 16
17 3700 4300 17
18 4300 5000 18
19 4900 5700 19
20 5500 6400 20
21 6300 7500 21
22 7100 8600 22
23 7900 9700 23
24 8700 10 800 24
25 9500 11 900 25
26 10 500 13 300 26
27 11 500 14 700 27
28 12 500 16 100 28
29 13 500 17 500 29
30 14 500 18 900 30
31 15 800 20 600 30
32 17 100 22 300 30
33 18 400 24 000 30
34 19 700 25 700 30
35 21 000 27 400 30
36 22 600 29 500 30
37 24 200 31 600 30
38 25 800 33 700 30
39 27 400 35 800 30
40 29 000 37 900 40

LUMBER MILL

Require quantities of fish to produce wood.

Level

Input

Output

Time Taken

(Minutes)

Fish Wood
1 48 000 48 700 6h
2 67 000 69 000 6,5h
3 86 200 87 700 7h
4 107 800 112 300 7,5h
5 131 400 141 000 8h
6 146 000 160 000 8h
7 162 800 182 000 8h
8 178 000 202 000 8h
9 202 000 230 000 8h
10 235 000 269 000 8h
11 269 000 307 000 8h
12 309 000 354 000 8h
13 351 000 401 000 8h

QUARRY: (Current maximum = 1)

Quarry

Requires quantities of fish to produce stone.

Level

Input

Output

Time Taken

(Minutes)

Fish Stone
1 100 10 5
2 250 28 7.5
3 450 68 10
4 800 92 12.5
5 1000 120 15
6 1200 150 17.5
7 1400 180 20
8 1600 215 22.5
9 1800 265 25
10 2300 325 27.5
11 2600 400 30
12 3000 480 32.5
13 3500 570 35
14 4000 660 37.5
15 4600 780 40
16 5000 890 42.5
17 5500 1060 45
18 6000 1220 47.5
19 6500 1380 50
20 7000 1540
21 7500 1700
22 8100 1950
23 8700 2200
24 9300 2450
25 9900 2700
26 10 500 2960
27 11 200 3300
28 11 900 3650
29 12 600 4000
30 13 300 4350
31 14 000 4700
32 14 800 5150
33 15 600 5600
34 16 400 6050
35 17 200 6500
36 18 000 6950
37 18 900 7500
38 19 800 8050
39 20 700 8600
40 21 600 9150
41 22 500 9700

MINE

Requires quantities of fish to produce stone.

Level

Input

Output

Time Taken

(Minutes)

Fish Stone
1 36 000 5600 6h
2 43 000 7500 6,5h
3 54 000 11 500 7h
4 67 000 15 400 7,5h
5 80 500 19 800 8h
6 91 000 24 500
7 102 000 29 000
8 126 000 34 500
9 138 000 40 600
10 142 000 46 600
11 152 000 54 000
12 166 000 61 800

FOUNDRY: (Current maximum = 1)

Foundry

Requires quantities of fish to produce iron.

Level

Input

Output

Time Taken

(minutes)

Efficiency
Fish Iron per Min vs FIsh
1 1000 50 15 3.3 5.0%
2 1500 80 20 4.0 5.3%
3 2000 110 25 4.4 5.5%
4 2500 150 30 5.0 6.0%
5 3000 200 35 5.7 6.7%
6 3500 250 40 6.3 7.1%
7 4000 300 45 6.7 7.5%
8 4600 380 50
9 5200 460 55
10 5800 540 60
11 6400 620 65
12 7000 700 70
13 7700 820
14 8400 940
15 9100 1060
16 9800 1180
17 10 500 1300
18 11 300 1470
19 12 100 1640
20 12 900 1810
21 13 700 1980
22 14 500 2150
23 15 400 2380
24 16 300 2610
25 17 200 2840
26 18 100 3070
27 19 000 3300
28 20 000 3590
29 21 000 3880
30 22 000 4170
31 23 000 4460
32 24 000 4750
33 25 000 5050
34 26 400 5450
35 27 600 5800
36 28 800 6150

FORGE

Require quantities of fish to produce iron.

Level

Input

Output

Time Taken

(Minutes)

Fish Iron
1 34 000 3300 6h
2 46 800 5100 6,5h
3 58 000 6900 7h
4 70 000 8900 7,5h
5 83 500 11 300 8h
6 93 500 13 500
7 103 500 15 700
8 114 000 18 400
9 125 000 21 200
10 136 000 24 000
11 150 000 27 600

WORKSHOP: (Current maximum = 1)

Requires quantities of fish and iron to produce MECHANICAL PARTS

Level

Input

Output:

Mechanical Parts

Time Taken

(Minutes)

Efficiency

Fish Iron per Min vs Fish vs Iron
1 4000 5000 100 2h 0.83 2.5% 2.0%
2 5000 5800 125 2h 10 min 0.96 2.2%
3 6000 6600 150 2h 20 min 1.07 2.3%
4 7000 7400 175 2h 30 min 1.17 2.4%
5 8000 8200 200 2h 40 min 1.25 2.4%
6 9000 9100 225 2h 50 min 1.32 2.5%
7 10 000 10 000 250 3h 1.39 2.5%
8 11 000 11 000 275 3h
9 12 000 12 000 300 3h
10 13 000 13 000 325 3h
11 14 000 15 000 350 3h
12 15 000 17 000 375 3h

MUSEUM

For information about the Museum, please refer to the Museum page.

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