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With each upgrade, the production buildings allow you to increase certain capacities,

such as: your fleet of usable ships, storage capacity, sailors capacity and regeneration rate,

or they will allow you to increase the rate of production of the essential materials required in the game.

Below, these charts show the rates for each upgrade:

TOWN HALL

(picture here)

size: ↘8 × ↙8

This is the main control building in your port. Increasing the level of the Town Hall will increase the maximum levels of all the other buildings (and the quantity of some) as well as increasing sailor regeneration and capacity.

Level Sailor Regeneration Sailors Max Capacity Max # of Houses Max # of Warehouses
1 100 500
2 105 510 2 1
3 110 520 3 2
4 115 530 4 3
5 121 540 5 4
6 127 560 6 5
7 133 580
8 139 600
9 146 620 6
10 153 650
11 160 680
12 167 710 7
13 175 740
14 183 780
15 191 820
16 199 860
17 208 900
18 217 950
19 226 1000
20 235 1050
21 245 1100
22 255 1160
23 265 1220
24 275 1280
25 286 1340
26 297 1510
27 308 1580
28 319 1650
29 331 1720
30 343 1790
31 355 1860
32 367 1940

MAIN DOCK

Main dock

Controls the total size of your usable fleet (number of ships).

Level

Fleet Size

1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 13
13 14
14 15
15 16
16 17
17 18
18 19
19 20
20 21
21

22

22 23
23 24
24 25
25 26
26 27
27 28
28 29
29 30
30 31
31 32
32 33
33 34
34 35
35 36
36 37
37 38
38 39

HOUSES: (Current maximum = 6)

House
Control the total capacity AND regeneration rate of sailors.
Level

Crew per Hour

Crew Capacity

1 10 20
2 14 30
3 16 40
4 20 50
5 35 60
6 44 70
7 54 80
8 65 90
9 77 100
10 90 110
11 104 120
12 119 130
13 134 160
14 149 190
15 164 220
16 180 250
17

196

280
18 212 310
19 228 350
20 244 390
21 261 430
22 278 470
23 295 520
24 312 570
25 329 620
26 347 670
27 365 730
28 383 790
29 401 850
30 419 910
31 438 980
32 457 1050
33 476 1120
34 496 1190
35 514 1260
36 534 1340
37 554 1420

WAREHOUSES: (Current maximum = 7)

Warehouse2
Control the storage capacity of collectable materials required for trading, such as Cocoa and Cloth.
Level Capacity
1 15
2 20
3 30
4 40
5 55
6 70
7 90
8 110
9 135
10 160
11 190
12 220
13 250
14 285
15 320
16 360
17 400
18 440
19 490
20 540
21 590
22 650
23 710
24 770
25 830
26 900
27 970
28 1040
29 1120
30 1180
31 1260
32 1340
33 1420
34 1500
35 1580
36 1670
37 1760

FISHING PIER

Pier

Controls the maximum number of fishing boats AND the rate of fish collected.

Level

Maximum

Boats

Output: Fish

Time Taken

(Minutes)

Efficiency per Min
per Boat Max per Boat Max
1 1 24 24 2 12 12
2 2 48 12 24
3 3 72 12 36
4 4 5
5 4
6 5 75 375 15 75
7 180 900 10 18 90
8 210 1050 21 105
9 240 1200 24 120
10 360 1800 15 24 120
11 405 2025 27 135
12 450 2250 30 150
13 495 2475 33 165
14 720 3600 20 36 180
15 780 3900 39 195
16 840 4200 42 210
17 900 4500 45 225
18 1200 6000 25 48 240
19 1275 6375 51 255
20 1350 6750 54 270
21 1425 7125 57 285
22 1800 9000 30 60 300
23 1890 9450 63 315
24 1980 9900 66 330
25 2415 12075 35 69 345
26 2520 12600 72 360
27 2625 13125 75 375
28 3120 15600 40 78 390
29 3240 16200 81 405
30 3360 16800 84 420
31 3915 19575 45 87 435
32 4050 20250 45 87 435
33 4185 20925 90 450
34 4480 22400 96 480
35 4620 23100 99 495
36 4760 23800 46m 40 sec 102 510
37 5075 25375 48m 20 sec 105 525
38 5940 29700 55 108 540
39 6105 30525 55 111 555
40 6170 30850 1h
41 7020 35100 1h
42 7200 36 000 1h
43 7380 36 900 1h
44 8190 40 950 1h 5 min

SAWMILLS: (Current maximum = 2)

Sawmill

Require quantities of fish to produce wood.

Level

Input

Output

Time Taken

(Minutes)

Efficiency
Fish Wood per Min vs Fish
1 10 6 0.5
2 25 16 1
3 45 28 1.5
4 80 50 2.5
5 200 130 5
6 300 220 6
7 400 420 7
8 500 430 8
9 600 630 9
10 700 930 10
11 1000 1330 11
12 1300 1730 12
13 1700 2130 13
14 2100 2500 14
15 2500 2900 15
16 3100 3600 16
17 3700 4300 17
18 4300 5000 18
19 4900 5700 19
20 5500 6400 20
21 6300 7500 21
22 7100 8600 22
23 7900 9700 23
24 8700 10 800 24
25 9500 11 900 25
26 10 500 13 300 26
27 11 500 14 700 27
28 12 500 16 100 28
29 13 500 17 500 29
30 14 500 18 900 30
31 15 800 20 600 30
32 17 100 22 300 30
33 18 400 24 000 30
34 19 700 25 700 30
35 21 000 27 400 30
36 22 600 29 500 30
37 24 200 31 600 30
38 26 300 33 200 30

LUMBER MILL

Require quantities of fish to produce wood.

Level

Input

Output

Time Taken

(Minutes)

Efficiency
Fish Wood per Min vs Fish
1 46 000 39 000 6h 108.3 84.8%
2 58 000 52 000 6,5h 133.3 89.7%
3 70 000 65 000 7h 154.8 92.9%
4 86 000 83 000 7,5h 184.4 96.5%
5 105 000 104 000 8h 216.7 99.0%
6 112 000 113 000 8h 235.4 100.9%
7 124 000 127 000 8h 264.6 102.4%
8 141 000 146 000 8h 304.2 103.5%
9 165 000 172 000 8h 343.8 104.2%
10 180 000 190 000 8h 395.8 105.6%
11 224 000 236 000 8h
12 265 000 282 000 8h

QUARRY: (Current maximum = 1)

Quarry

Requires quantities of fish to produce stone.

Level

Input

Output

Time Taken

(Minutes)

Fish Stone
1 100 10 5
2 250 28 7.5
3 450 68 10
4 800 92 12.5
5 1000 120 15
6 1200 150 17.5
7 1400 180 20
8 1600 215 22.5
9 1800 265 25
10 2300 325 27.5
11 2600 400 30
12 3000 480 32.5
13 3500 570 35
14 4000 660 37.5
15 4600 780 40
16 5000 890 42.5
17 5500 1060 45
18 6000 1220 47.5
19 6500 1380 50
20 7000 1540
21 7500 1700
22 8100 1950
23 8700 2200
24 9300 2450
25 9900 2700
26 10 500 2960
27 11 200 3300
28 11 900 3650
29 12 600 4000
30 13 300 4350
31 14 000 4700
32 14 800 5150
33 15 600 5600
34 16 400 6050
35 17 200 6500
36 18 000 6950
37 18 900 7500
38 19 800 8050
39 20 700 8600

MINE

Requires quantities of fish to produce stone.

Level

Input

Output

Time Taken

(Minutes)

Efficiency
Fish Stone per Min vs Fish
1 36 000 5600 6h 15.6 15.6%
2 43 000 7500 6,5h 19.2 17.4%
3 54 000 10 500 7h 25.0 19.4%
4 64 000 13 800 7,5h 30.7 21.6%
5 76 000 16 800 8h 35.0 22.1%
6 84 000 19 000 39.6 22.6%
7 93 000 22 000 45.9 23.7%
8 100 000 24 500 51.0 24.5%
9 108 000 27 000 56.25 25.0%
10 111 000 28 500
11 126 000 28 800

FOUNDRY: (Current maximum = 1)

Foundry

Requires quantities of fish to produce iron.

Level

Input

Output

Time Taken

(minutes)

Efficiency
Fish Iron per Min vs FIsh
1 1000 50 15 3.3 5.0%
2 1500 80 20 4.0 5.3%
3 2000 110 25 4.4 5.5%
4 2500 150 30 5.0 6.0%
5 3000 200 35 5.7 6.7%
6 3500 250 40 6.3 7.1%
7 4000 300 45 6.7 7.5%
8 4600 380 50
9 5200 460 55
10 5800 540 60
11 6400 620 65
12 7000 700 70
13 7700 820
14 8400 940
15 9100 1060
16 9800 1180
17 10 500 1300
18 11 300 1470
19 12 100 1640
20 12 900 1810
21 13 700 1980
22 14 500 2150
23 15 400 2380
24 16 300 2610
25 17 200 2840
26 18 100 3070
27 19 000 3300
28 20 000 3590
29 21 000 3880
30 22 000 4170
31 23 000 4460
32 24 000 4750
33 25 000 5050
34 26 400 5450

FORGE

Require quantities of fish to produce iron.

Level

Input

Output

Time Taken

(Minutes)

Efficiency
Fish Iron per Min vs Fish
1 34 000 3300 6h 9.2 9.7%
2 42 000 4200 6,5h 10.8 10.0%
3 50 000 5200 7h 12.4 10.4%
4 58 000 6400 7,5h 14.2 11.0%
5 68 000 7800 8h 16.3 11.5%
6 75 000 9000 18.8 12.0%
7 84 000 10 500 21.9 12.5%
8 92 000 12 000 25.0 13.0%
9 99 000 13 500
10 109 000 15 500

WORKSHOP: (Current maximum = 1)

Requires quantities of fish and iron to produce MECHANICAL PARTS

Level

Input

Output:

Mechanical Parts

Time Taken

(Minutes)

Efficiency

Fish Iron per Min vs Fish vs Iron
1 4000 5000 100 2h 0.83 2.5% 2.0%
2 5000 5800 125 2h 10 min 0.96 2.2%
3 6000 6600 150 2h 20 min 1.07 2.3%
4 7000 7400 175 2h 30 min 1.17 2.4%
5 8000 8200 200 2h 40 min 1.25 2.4%
6 9000 9100 225 2h 50 min 1.32 2.5%
7 10 000 10 000 250 3h 1.39 2.5%
8 11 000 11 000 275 3h
9 12 000 12 000 300 3h
10 13 000 13 000 325 3h

MUSEUM

For information about the Museum, please refer to the Museum page.

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